Goal of the MyDiabetic game is to help children understand their disease and provide them with an entertaining form the knowledge necessary for correct compensation. When designing the game ,we apply the best game principles of successful games like Pou, Moy, My Talking Tom, My Talking Angela, The Sims or old Tamagotchi concept. All these games are based on the fact that the player takes care of a virtual pet / character. Games of this type have become a great success, for example game My Talking Tom has been downloaded more than 100 milion times on Google Play.
The main character of this game is a kid suffering from type one diabetes. As in above mentioned games, also in this game a player has to take care of the kid. The main aim is to teach kids basic habbits as daily blood glucose meassurements and determining the daily amount of insulin, which is connected to the estimation of food weight and the number of carb units. The game should serve as a simulator, which will help the kids to understand what is happening to their bodies when they get into a state of hypo / hyperglycemia. At the beginning of the game kids will learn the very first symptoms of diabetes and the main character gets hospitalized. After that kids will be able to observe a relation between insulin, food and physical activity and thanks to a simple simulator they will understand more the interaction of glucose and insulin.
The day of the character is divided into six parts, corresponding to six dishes, exactly as in the real world of diabetics. The player must meassure a character's blood glucose, insulin and also feed it, for what he is rewared by virtual coins which enable him to improve a character look, buy a new furniture, food etc. When the player is not taking care of a character properly, it is reflected by signs of hypoglycemia or hyperglycemia and due to this, character does not want to do anything. Hypo/hypoglycemia can be recognized either by meassuring of blood glucose by a virtual glucose meter or also by observing the typical symptoms which a character embodies.